Felted geodome


The production of a ‘jig’ allowed me to weld the corners of the rods together in position around either a hexagon or pentagon. The way we went about this was to draw an image of the hexagon, cut the rods to size to make the outer edges of the hex first, then to drill down and makes holes around the vertices and room for soldering.
As I began to use the bandsaw and the result of this showed that the template of the jig using tiny pieces of wood to create spaces for the rods and tacking them in was quite clumsy – so instead he came up with the idea to laser cut a jig, being much more accurate, reusable and easier  – instead of tacking lots of little pieces of wood, I could tack a couple of sheets of ply to a base wooden base that had been laser etched with the hexagon outlines.

K was free to work on this with me and we drew out the hexagon in illustrator and made clearance for the rods, added in some circles for the soldering and then engraved it onto a base piece of wood – this was important as I was so see, when cutting out the laser ply, the pieces all came apart and we needed a base to re-attach them. This we did by keeping all the plywood triangles and using double sided tape to attach them. Then I filed the rods down to exact size and drill out the holes for the vertices/solder.

The felted geo-dome is imagined as a musical/fabric interface that engages haptic responses for bodily interaction.


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Folding fabric

This experiment folds fabric into small pyramids and stitches them together to explore the possibility of creating adaptable, changeable forms that can be played around with.


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Twittermat was designed as a provocative object, to critique the always on, connected condition that pervades our relationship to technologically enhanced objects. Connected to the Internet, providing a global dialogue in real-time, affirms Twittermat as an example IoT (Internet of Things) object. Countering yoga as an activity that induces calm on the body, the mat disrupts the experience by constantly communicating with Twitter and vocalising tweets on trending topics. Using sensors that respond to pressure, the body becomes the vehicle for information overload that triggers an auditory cacophony.

This piece provides commentary on contemporary issues; formulating critical design scenarios to question our reliance on gadgets, technology and networked applications. Dunne (2008) traces a history of provocative design research from the 1960’s onwards for creating positions that focus on the “expressive and linguistic possibilities of new materials and surfaces” (Dunne, 2008). The Twittermat prototype forces reflection on pertinent issues around material fabrication, craft, design and audio. Thinking through design issues and the technical requirements for the prototype moved production away from craft processes towards a predetermined, design-led solution. The piece questions the relationship between design-led practices to emergent, craft practices and how they might be blended.

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Dunne, A., 2008. Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design. Cambridge, Mass.; London: MIT Press.

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An event at FoAM Kernow in their ongoing investigation into weaving and coding, and help build “Tanglebots” from recycled e-waste, Raspberry Pi computers and electronics. This workshop is part of their contribution to British Science Week.

This event forms a messy introduction into weaving, robotics and coding. Tanglebots are prototype/failed weaving robots (weaving is quite hard, so we are starting with tangles and to see what patterns emerge). Prizes will be given in various categories for autonomous tangle creation:

  • Most artistic tangle formed.
  • High speed tangling category.
  • Most technical effort with least impressive result.
  • Most people/things incorporated (willingly or otherwise) into tangle.
  • Least untangleable tangle.
  • Best effort at untangling.

We will be joined in this adventure by weavecoders Alex McLeanEllen Harlizius-Klück and the Lovebytes crew.




How to run this workshop:


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Sonic Kayaks Open Hacklab

Collaborative prototyping for Sonic Kayaks at Foam Kernow with sound artist Kaffe Matthews and marine biologist Dr. Kirsty Kemp.

The project looks at converting kayaks into instruments for sensing marine microclimates and the paddlers/kayaks movements.

Kayaks will be rigged with a bolt-on unit consisting of under-water environmental sensors (we’ll start with temperature) and above-water speakers. The sensor data generated as the kayak is paddled will trigger sonifications, generating music to provide the paddler with an extra dimension of senses with which to explore the underwater climate. The sonification will be developed with award winning sound artist and composer, Kaffe Matthews. The project will be developed in collaboration with climate science researchers, offering for the first time a citizen-science approach to collecting valuable aquatic microclimate data. This builds on work by the Bicrophonic Research Institute.

Flickr Photos 

Keywords: tinker, electronics, coding, sound art, boats and climate science.

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WT Workshop PSD

Pictures from wearable technology workshop for 2nd year PSD students.

LED bracelets, Simple circuits

Ideas for Imagined Wearable

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Creating DIY pressure/flex sensors, testing sensors to output LED light effects
Working with Lilypad Arduino, circuit building

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Touchplay invites people to move and position fabric discs through the design and structure of an embroidered fabric surface. Each disc has been digitally embroidered using colour to distinguish them to encourage pattern creation and play. The fabric surface and discs have been augmented with conductive thread and copper. Sound is triggering when discs create a connection in response to their position. The piece incorporates a Bare Conductive Soundboard, a micro-controller that stores sound clips, activated in response to touch using capacitive sensing capability.

Participants swiftly learn how to ‘play the piece’ and enjoy the process of discovering and revealing the sounds. Adapting the piece involved changing the sound clips from simple musical notes to clips of people laughing and talking. What is intriguing is the personal, human feeling relayed by the voices, which gave the work a more emotional, resonant quality. Combined with the tactile quality of the fabric, the voice clips created a more compelling experience.

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Embroidered Music Player


Circles created through digital stitch are attached to a lilypad arduino and turned into simple fabric switches using conductive fabric and thread. When touched a piezo buzzer is sounded which has been programmed to emit different notes.

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Light Dome


Pieces cut from plywood and stitched to form a geodome. The dome has been augmented with an embedded system to include a proximity sensor as input. Pink and blue led’s are activated on sensing participant proximity. Lights have been attached in a matrix form to give a dynamic pattern flow around the object.

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Machine Wilderness

Machine Wilderness workshop

Humans have changed animals, crops and landscapes to fit with industry. We’ve designed machines and technology to efficiently harvest our landscapes. What would a machine look like that feeds a landscape? That is not efficient, but subtle, or graceful? Machine Wilderness asks if we can adapt our tools to living landscapes; play by their rules. Can we design technology in terms of organisms and living processes?

Investigating the relationship between human-made machines and the local environment, we will use design exercises and field explorations to prototype machines adapted to natural systems. Inspiration comes from examples like the Tumbleweed Robot and Fearscape LIDAR.

Flickr images


Run by Foam Kernow


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Wearable Tech Workshop

Wearable Technology Workshop: Digitally enhanced fashion for the 21st century. Falmouth University, 2015

Designed and facilitated a workshop with Andy Smith. It aimed to discover the potential of wearable technology with this introductory workshop. Designed for participants with very limited or no electronics or programming experience, this course would appeal to artists, designer/makers and creative businesses, and provides a hands-on opportunity to explore how this cutting edge technology can be used.

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Course content

Day 1: Introduction to wearable technology and the Arduino Lilypad

  • Introduction to the field of wearable technology – history of wearable tech and some examples of current uses.
  • Overview of the Arduino Lilypad platform and open source
  • Demo of Arduino Lilypad, materials and equipment
  • Simple project: Making an LED bracelet
  • Developing some ideas for the project on day 2

Day 2: Project Day

  • Explore materials and equipment further to enable participants to use, build and make sensors
  • Supported programming
  • Guided sewing
  • Plan ways to expand your project in the future including internet of things and e-textiles


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Future Thinking for Social Living


In April 2015 I was a team member for the ‘Future Thinking for Social Living’ a research project that aimed to look critically at the relationship between wellbeing, home, making and technology, based at an assisted housing residence.

It provided opportunities for spontaneous acts of making and revealed both willingness and a reluctance in participants to getting involved. The team encouraged residents to complete a drawing on canvas and then discussed the possibility for team members to embellish the drawing using hand stitching. I was involved in stitching a drawing for resident1, intended as a gift. As I stitched she threaded beads onto a pipe cleaner which I added to the work for her.

Through conversation and making suggestions together we reached an understanding that facilitated the creation of a shared work, a spontaneous collaboration. I came to appreciate craft as a bridging activity, a shared practice that highlighted the deep, social nature of design and making.


Related posts: http://kairotic.org/future-thinking-for-social-living-weavecoding-in-sheltered-housing/

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Dynamic Pattern Generator

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The Dynamic Acrylic Colour/Pattern Generator is an experimental interface for creating different patterns in light and colour. It is fabricated from laser-cut acrylic discs mounted with neopixels including holes for stitching and connecting wire and conductive thread. The piece communicates to a web-based interface via arduino/processing setup. Its physical form emphasises the material nature of our bodies and its presence suggests a more tangible encounter with information.

A bespoke web-based interface was produced to control the colour and pattern of the lights according to participants mood which can be linked to any colour in the RGB spectrum. Using a web-based interface enables the pattern generator to be easily accessed via mobile phone.

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Laser-cut Felt and soft circuit experiments

Very early materially led experiments in laser cutting felt and integrating neo-pixels within the forms and patterns.


The outcome of the experiment showed the effect of laser-cutting felt achieved a satisfactory visual result but in this case the holes were too close together, which made the fabric fragile and prone to breaking.

More experiments demonstrated felt as a sympathetic material for sewing neo-pixels onto and gave a complementary soft, tangible feel to the hardness of the electrical components.

Felt Work felt_neo


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#mosaic This project makes connections between physical, crafted artefacts and graphical data visualisations. The work investigates the design of tangible objects as a representation of digital information, a rendering in physical form. It questions whether the ‘crafting’ implied in the work … Continue reading

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