Humans have changed animals, crops and landscapes to fit with industry. We’ve designed machines and technology to efficiently harvest our landscapes. What would a machine look like that feeds a landscape? That is not efficient, but subtle, or graceful? Machine Wilderness asks if we can adapt our tools to living landscapes; play by their rules. Can we design technology in terms of organisms and living processes?
Investigating the relationship between human-made machines and the local environment, we will use design exercises and field explorations to prototype machines adapted to natural systems. Inspiration comes from examples like the Tumbleweed Robot and Fearscape LIDAR.
Run by Foam Kernow